﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace XFFSM
{

    [System.Serializable]
    public class FSMStateNodeData
    {

#if UNITY_EDITOR
        public Rect rect;
#endif


        /// <summary>
        /// 是否是默认状态
        /// </summary>
        public bool defaultState;
        /// <summary>
        /// 名称
        /// </summary>
        public string name;

        /// <summary>
        /// 状态脚本的名称
        /// </summary>
        public string StateName;

    }

}

